It has been a little longer than we originally planned, but Chapter 2 of Monster Tavern is finally approaching the finish line.
Over the past few months, we have been working through the final stages of development, fixing bugs, testing new gameplay systems, and polishing the new outdoor tavern scene.
The good news is that the main debugging work is now complete.
We have entered the final polish stage, focusing mostly on animations, visual details, and making all the little interactions feel smoother and more lively.
Chapter 2 has grown quite a bit since our last update. Along with the new outdoor tavern environment, players will meet new monster guests, interact with new facilities, and experience several new gameplay mechanics. And yes — the monster band we showed earlier is still very much part of it!
We are currently aiming to release Chapter 2 around mid-September.
As a small indie studio, development sometimes takes longer than expected — especially when one “small improvement” somehow turns into ten more things we want to polish. But we are very happy with how the new chapter has come together, and we think the extra time has made it much better.
Thank you for your patience and for following the development of Monster Tavern.
We are almost there!
2026.9.3
Throughout April, we have been busy building the outdoor content for Chapter 2 of Monster Tavern. It has been a long month of late-night development, testing, polishing, and… probably not enough sleep.
We are really happy with how the new outdoor scene is coming together, especially the Scottish-style monster band. And by the way, the new monster trash bin might be one of our favorite little details so far.
Chapter 2 is still in active development, and we are continuing to work on new gameplay systems, animations, visual details, and plenty of small improvements throughout the new tavern.
At the same time, we are also preparing Monster Tavern for the App Store.
There is still more work ahead, but Chapter 2 is steadily taking shape, and we are excited to share more as development continues.
Stay tuned!
2026.4.29
This is our office security guard.
While we were testing new code at 1:30 AM, he was doing a very important job: keeping the team safe by sleeping peacefully in the office.
Possibly the most reliable member of the team.
We're different. We're from different places. We're here, a platform where loves can fly high, to build a world our players love.
We are looking for experienced 3D Animator to work on contract, delivering your work for our hit mobile games. Pay rate is competitive.
Pls fear not - shoot us a message at Liam@phoebegames.com